![]() ![]() ![]() The agreement served to break the Crash Bandicoot franchise's exclusivity to Sony-produced consoles and effectively made Crash Bandicoot a mascot character for Universal rather than Sony. ![]() On September 21, 2000, Universal Interactive and Konami announced that they had entered an agreement that would enable Konami to publish a Crash Bandicoot game for next-generation game systems, with Universal Interactive handling the production of the games. Development of the game's engine began in mid-2000. ![]() In early 2000, when Universal approached Traveller's Tales to be the development team behind the game, Tales produced a 3-D rendered demo of Crash running through a volcanic level. It was Mark's unnamed PS2 game under development. The game under Cerny's direction was to be a free-roaming title with puzzle elements that would see Crash traveling between different planets. 7 Gameplay differences from Crash Bandicoot 3: WarpedĬrash Bandicoot: The Wrath of Cortex was originally intended to be designed by Mark Cerny (who designed all the games in the series thus far) and published by Sony Computer Entertainment. ![]()
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